– Continue to play all game (DC, DC VR and DC Bikes) and DLC single player functionality in offline mode. – Use your season pass on all single player and offline modes. – Compete in leader boards, or share stats and player progress. – Play online multiplayer and compete in challenges. – Represent your Club online in multiplayer events or tours. However, the games have significant amounts of online gameplay, so from 31st March 2020, functionality will be affected in the following ways: You will still be able to play and enjoy these games in single player offline modes. All online features (including online multiplayer modes) will cease on that date. Online servers for DRIVECLUB, DRIVECLUB VR and DRIVECLUB Bikes will shut down on 31st March 2020, 23:59 BST. The games were likely delisted due to expired licensing from the vehicle manufacturers featured within, as well as the loss of all online functionality which Sony set to take place on March 31st, 2020. The tracks are inspired by locations around the world and generally there are three types of events: time trials, regular track races and drifting challenges.Sony revealed in mid-March 2019 on the PlayStation Europe Decommissioned Servers support page that Driveclub, Driveclub VR, Driveclub Bikes and all associated DLC would be removed from sale on August 31st, 2019. They are based on four main statistics: acceleration, top speed, handling and drifting, but tuning is not possible except for determining the colour, coating and manual or automatic transmission. Cars are unlocked gradually by reaching a new driver level. The cars are licensed and divided into five classes: Hot Hatches, Sports, Performance, Super and Hyper. It is possible to browse all existing challenges and by beating them both you and your club earn points. Even when doing single-player there is a social link, as you can see challenges by other players and create your own after doing well in a race as a type of asynchronous multiplayer. Next to star points, fame points can be earned for the global experience level, also affecting the club. There are 225 stars in total to earn and with set amounts new events are opened up. It is a campaign with about fifty events divided over five levels unlocked gradually by completing challenges and earning stars by reaching a top place, doing a cornering challenge, maintaining a certain average speed or beating a certain time. Next to the offline single races against AI-controlled cars there is a single-player tour. However, bumping into other cars and cutting them off is also possible. The gameplay mixes arcade elements with simulation, as players are rewarded for being patient, learning corners and takeover opportunities, and following the ideal racing line. The performance of other players in a club can be tracked through a social hub. At the end of the race it does not matter which player reaches first place, it is the total team score that determines which club wins. For certain collisions the player is punished with a penalty of three seconds with limited speed. While racing players earn points for different actions such as drafting and gaining positions, but these can also be deducted for cutting corners, ramming into other vehicles or slamming into obstacles. It is not possible to design a custom event, these are provided by the developers. As a club, players can sign up for an event and then race another group. The score system ties the single-player performances to the online ones, where an entire club can benefit from a single player's successes, also unlocking new vehicles and events with cars on loan for players not yet at the required level, even when not doing club races. Each club member can race with a different car, but they can share emblems and decorations to distinguish themselves as a club. The game's focus is on forming an online racing club with up to six racers in total. Driveclub is a road racing game combining both offline and online races, but with a global experience level for both.
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